Articles
Scrasamax
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The Depressing Economy of Where Are You, Scooby Doo By: Scrasamax
The original series of Scooby-Doo, airing in 1969, is remembered for rubber masked monsters, stage magic effects, and wacky hijinks, behind the scenes, the world that the gang of Mystery Inc inhabits is in economy shambles. |
by Scrasamax
50xp
370 views
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Scrasamax
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7 Things About Sex/Life By: Scrasamax
Sex/Life is a single season series available on Netflix and is catered towards the romance genre audience. |
by Scrasamax
60xp
801 views
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Scrasamax
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7 Things Wrong with The Walking Dead By: Scrasamax
The Walking Dead has seen its rating plummet and critics score fall as well. This is not a fluke, and can be ascribed to a number of issues. |
by Scrasamax
110xp
5
replies2035 views |
Ted
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30 Bad Things By: Ted
Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character. |
by Ted
235xp
22
replies3556 views |
Ted
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Ways to die By: Ted
In the game of paranoia, the damage tables for falls lists heights up to ‘orbital' |
by Ted
115xp
20
replies6778 views |
Pieh
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The Game By: Pieh
You just lost The Game. |
by Pieh
120xp
15
replies5098 views |
Stephie
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Ways a DM Can Stall an Adventure By: Stephie
Have you ever been in a position where you needed a quick break but your players were too ancy to break as well? |
by Stephie
320xp
27
replies7905 views 2 HoHs |
Michael Jotne Slayer
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Open the door and enter another world. By: Michael Jotne Slayer
A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew. |
by Michael Jotne Slayer
135xp
7
replies5753 views |
Michael Jotne Slayer
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What Makes a Weapon Magic? By: Michael Jotne Slayer
What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question. |
by Michael Jotne Slayer
235xp
11
replies11934 views 2 HoHs |
MoonHunter
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Campaigns are like Plants By: MoonHunter
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play. |
by MoonHunter
190xp
10
replies6583 views 2 HoHs |
MoonHunter
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When Gamers go BAD! #2 Roleplayers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin. |
by MoonHunter
265xp
13
replies7954 views 1 HoH |
MoonHunter
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When Gamers go Bad! #1 Power Gamers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer. |
by MoonHunter
130xp
5
replies5149 views |
MoonHunter
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Madness or Why You Should Do All Of This By: MoonHunter
After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS! |
by MoonHunter
110xp
8
replies6663 views |
MoonHunter
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Everything I Learned About Raising Children I Learned From Gaming By: MoonHunter
When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued. |
by MoonHunter
230xp
16
replies8703 views 3 HoHs |
draco aardvark
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Why I don't want to modify Elves and Dwarves By: draco aardvark
My issue with modifying/removing dwarves and elves is that the PC's may want to play them. |
by draco aardvark
50xp
19
replies8115 views |